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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 | 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 4x 4x 4x 4x 4x 4x 5x 5x 5x 5x 5x 5x 5x 5x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 5x 5x 5x 5x 5x 5x 5x 5x 5x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 5x 5x 5x 5x 5x 5x 5x 5x 2x 2x 2x 2x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x | import { SettingsJSON } from "../types/settings" import { Stats } from "../types/stats" import { UiWindow } from "../types/wrapper" /** * Utility class for updating UI elements with chess statistics. */ export class UiUpdater { private color_wins: string private color_loses: string private color_draws: string private query_selectors: { top: string bottom: string normal: { username: string elementToAppend: string } compact: { username: string elementToAppend: string } } private uiWindow: UiWindow private open_tooltip_delay: number /** * Create a UiUpdater instance. * * @param {SettingsJSON} settingsJSON - The settings in JSON format. * @param {UiWindow} uiWindow - The window object for the UI. */ constructor(settingsJSON: SettingsJSON, uiWindow: UiWindow) { this.color_wins = settingsJSON.colors.wins this.color_loses = settingsJSON.colors.loses this.color_draws = settingsJSON.colors.draws this.query_selectors = settingsJSON.query_selectors this.uiWindow = uiWindow this.open_tooltip_delay = settingsJSON.OPEN_TOOLTIP_DELAY } /** * Update an HTML element with chess statistics. * * @param {("top" | "bottom")} side - The player ("top" or "bottom") for whom to update the element. * @param {Stats} stats - A statistics object containing chess statistics. * @param {boolean} showAccuracy - A flag indicating whether accuracy information should be displayed. * @param {boolean} colorHighlighting - A flag indicating whether color highlighting should be applied to the statistics. * @returns {void} */ updateElement( side: "top" | "bottom", stats: Stats, showAccuracy: boolean, colorHighlighting: boolean, timeInterval: string ): HTMLElement { const el = this.getInfoElement(side) let str: string = `` if (colorHighlighting) { str = `<strong>` + `<span style="color: ${this.color_wins}">${stats.wld.wins}</span>/` + `<span style="color: ${this.color_loses}">${stats.wld.loses}</span>/` + `<span style="color: ${this.color_draws}">${stats.wld.draws}</span>` + `</strong>` } else { str = `<strong>` + `${stats.wld.wins}/${stats.wld.loses}/${stats.wld.draws}` + `</strong>` } if (stats.accuracy.avg !== 0 && showAccuracy) str += ` (${stats.accuracy.avg}%)` el.innerHTML = str this.addTooltipToStatsElement(el, side, stats, timeInterval) return el } /** * Update an HTML element with a special title. * * @param {("top" | "bottom")} side - The player ("top" or "bottom") for whom to update the element. * @param {string} specialTitle - The special title to display. */ updateTitleElement(side: "top" | "bottom", specialTitle: string): void { const htmlEl = document.createElement("a") htmlEl.href = "/members/titled-players" htmlEl.target = "_blank" htmlEl.classList.add("user-chess-title-component", "cci-custom-title") htmlEl.dataset.tooltipTarget = "15" htmlEl.innerHTML = specialTitle // remove chess.com diamond badge if present // class mvp-badge-component const diamondBadge: HTMLElement | null | undefined = this.getPlayerElement( side )?.parentElement?.querySelector(".mvp-badge-component") if (diamondBadge) diamondBadge.style.display = "none" this.getPlayerElement(side)?.parentElement?.prepend(htmlEl) } /** * Adds a tooltip to a given HTML element when the mouse enters it. * * @param {HTMLElement} el - The HTML element to which the tooltip will be added. * @param {"top" | "bottom"} side - The side of the element where the tooltip should appear. * @param {Stats} stats - The statistics object containing accuracy and game data. * @param {string} timeInterval - The time interval for which the accuracy is displayed. */ addTooltipToStatsElement( el: HTMLElement, side: "top" | "bottom", stats: Stats, timeInterval: string ): void { let tooltip: HTMLElement let tooltipTimeout: NodeJS.Timeout el.addEventListener("mouseenter", () => { // Show the tooltip after a delay tooltipTimeout = setTimeout(() => { tooltip = this.createTooltip(stats, timeInterval) // Add Tooltip first to the body to get the correct dimensions for positioning this.uiWindow.getDocument().body.appendChild(tooltip) const { left, top, height } = el.getBoundingClientRect() tooltip.style.left = `${left}px` tooltip.style.top = side === "bottom" ? `${top - tooltip.getBoundingClientRect().height}px` : `${top + height}px` }, this.open_tooltip_delay) }) el.addEventListener("mouseleave", () => { clearTimeout(tooltipTimeout) // Check if the tooltip is shown before removing it if (tooltip && tooltip.parentElement) tooltip.parentElement.removeChild(tooltip) }) } /** * Creates a tooltip element based on the provided statistics and time interval. * * @param {Stats} stats - The statistics object containing accuracy and game data. * @param {string} timeInterval - The time interval for which the accuracy is displayed. * @returns {HTMLElement} The created tooltip element. */ private createTooltip(stats: Stats, timeInterval: string): HTMLElement { const tooltip: HTMLElement = document.createElement("div") // History of chess.com's class names for tooltips tooltip.classList.add( "user-popover-content", "user-popover-legacy-component", "user-popover-legacy-popover", "user-username-component", "user-tagline-username" ) const { wins, loses, draws, games } = stats.accuracy.wld tooltip.innerHTML = stats.accuracy.avg === 0 ? `<span style="padding-bottom:5px"> \ No accuracy data available (${timeInterval}) \ <br> \ <br> \ Accuracy is only available on analyzed games \ </span>` : `<span style="padding-bottom:5px"> \ <strong>Average accuracy of ${stats.accuracy.avg}%</strong> (${timeInterval}) \ <br> \ </span> \ <span> \ Accuracy based on ${games} out of ${stats.wld.games} games \ <br> \ W/L/D of analyzed games: ${wins}/${loses}/${draws} \ </span>` tooltip.style.position = "absolute" tooltip.style.padding = "10px" tooltip.style.width = `auto` tooltip.style.maxWidth = `fit-content` tooltip.style.backgroundColor = "var(--color-bg-opaque)" tooltip.style.color = "var(--color-text-subtle)" return tooltip } /** * Create an info element for displaying chess statistics. * * @param {string} className - Class name for the info element. * @param {string} id - ID attribute for the info element. * @returns {HTMLElement} A newly created info element. */ createInfoElement(className: string, id: string): HTMLElement { const infoEl = this.uiWindow.getDocument().createElement("div") infoEl.classList.add("user-tagline-rating", className) infoEl.id = id infoEl.style.marginLeft = "10px" return infoEl } /** * Retrieves the player element for a specific player. * * @param {("top" | "bottom")} player - The player ("top" or "bottom") for whom to retrieve the player element. * @returns {HTMLElement | null} The player element for the player, or null if not found. */ getPlayerElement(player: "top" | "bottom"): HTMLElement | null { const { top, bottom, normal, compact } = this.query_selectors const location = player === "top" ? top : bottom const elementToAppend = this.isInCompactMode() ? compact.elementToAppend : normal.elementToAppend return this.uiWindow .getDocument() .querySelector(`.${location} .${elementToAppend}`) as HTMLElement } /** * Removes the info element for a specific player. * * @param {("top" | "bottom")} player - The player ("top" or "bottom") for whom to remove the info element. */ removeInfoElement(player: "top" | "bottom"): void { const info_el_id = `info-el-${player}` const info_el = this.uiWindow.getDocument().getElementById(info_el_id) if (info_el) info_el.remove() } /** * Retrieves the info element for a specific player. * * @param {("top" | "bottom")} player - The player ("top" or "bottom") for whom to retrieve the info element. * @returns {HTMLElement} The info element for the player. */ getInfoElement(player: "top" | "bottom"): HTMLElement { const info_el_id = `info-el-${player}` let info_el = this.uiWindow.getDocument().getElementById(info_el_id) if (!info_el) { info_el = this.createInfoElement( player === "top" ? "flag-1" : "flag-2", info_el_id ) const player_el = this.getPlayerElement(player) player_el?.parentElement?.appendChild(info_el) } return info_el } /** * Retrieves the username of a specific player. * * @private * @param {("top" | "bottom")} player - The player ("top" or "bottom") for whom to retrieve the username. * @returns {string} The username of the player. */ getUsername(player: "top" | "bottom"): string { const { top, bottom, normal, compact } = this.query_selectors const location = player === "top" ? top : bottom const username = this.isInCompactMode() ? compact.username : normal.username const player_el = this.uiWindow .getDocument() .querySelector(`.${location} .${username}`) as HTMLElement return player_el?.innerText || "" } /** * Retrieves the flag element for a specific player. * * @param {("top" | "bottom")} side - The player ("top" or "bottom") for whom to retrieve the flag element. * @returns {HTMLElement} The flag element for the player */ getFlagElement(side: "top" | "bottom"): HTMLElement { return this.uiWindow .getDocument() .querySelector(side === "top" ? ".flag-1" : ".flag-2") as HTMLElement } /** * Checks whether the UI is in compact mode by looking for the normal user html element. * * @returns {boolean} A flag indicating whether the UI is in compact mode. */ isInCompactMode(): boolean { const { top, normal } = this.query_selectors const normalElementsVisible = this.uiWindow .getDocument() .querySelector(`.${top} .${normal.username}`) return !normalElementsVisible } } |